Team Fortress 2 Steam won't launch properly

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Team Fortress 2 Steam won't launch properly

Postby GosuSan on Sun Aug 17, 2014 2:41 am

Hey there,

i have a problem with launching TF2 on my LMDE 17 (Cinnamon):

Without -novid start parameter it won't start at all.

With this parameter it stars up, but won't load the main menu, it's stuck on the loading screen.

Some more information:

Up to date Steam and TF2, tried Steam beta too.
Up to date Graphics driver (not latest, but repo-latest)
Console-Log from starting Steam until game won't launch:
Code: Select all
rm: das Entfernen von „/home/gosu/.steam/steam“ ist nicht möglich: Ist ein Verzeichnis
rm: das Entfernen von „/home/gosu/.steam/bin“ ist nicht möglich: Ist ein Verzeichnis
Running Steam on linuxmint 1 64-bit
STEAM_RUNTIME is enabled automatically
Installing breakpad exception handler for appid(steam)/version(1407966480_client)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steamwebhelper)/version(20140813141634)
Installing breakpad exception handler for appid(steamwebhelper)/version(1407939394)
Installing breakpad exception handler for appid(steamwebhelper)/version(20140813141634)
Installing breakpad exception handler for appid(steamwebhelper)/version(1407939394)
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
[0817/083250:ERROR:nss_util.cc(1018)] Failed to load NSS libraries.
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
PulseAudio connect failed (used only for Mic Volume Control) with error: Zugriff verweigert
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Generating new string page texture 2: 48x256, total string texture memory is 49,15 KB
Generating new string page texture 3: 384x256, total string texture memory is 442,37 KB
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Installing breakpad exception handler for appid(steam)/version(1407966480)
Adding licenses for the following package(s): 0, 7, 22, 218, 483, 543, 2295, 4639, 6330, 6474, 7354, 7636, 8078, 8183, 8232, 8868, 11046, 11489, 11920, 12248, 12318, 13437, 15345, 15953, 16125, 17079, 17796, 18976, 19132, 19223, 25518, 26335, 26550, 27374, 28323, 28354, 35137, 35220, 38323, 41133, 48323, 48324, 48325, 49447
roaming config store loaded successfully - 4433 bytes.
migrating temporary roaming config store
Using breakpad crash handler
Setting breakpad minidump AppID = 250820
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
ExecCommandLine: ""/home/gosu/.steam/ubuntu12_32/steam" "
System startup time: 8,73 seconds
[0817/083258:ERROR:renderer_main.cc(227)] Running without renderer sandbox
Running Steam on linuxmint 1 64-bit
STEAM_RUNTIME has been set by the user to: /home/gosu/.steam/ubuntu12_32/steam-runtime
Generating new string page texture 70: 1024x256, total string texture memory is 1,49 MB
Generating new string page texture 71: 256x256, total string texture memory is 262,14 KB
Generating new string page texture 72: 256x256, total string texture memory is 1,75 MB
Generating new string page texture 73: 128x256, total string texture memory is 1,88 MB
Generating new string page texture 74: 64x256, total string texture memory is 1,95 MB
Generating new string page texture 75: 8x256, total string texture memory is 1,96 MB
Generating new string page texture 76: 32x256, total string texture memory is 1,99 MB
ExecCommandLine: "/home/gosu/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
ExecSteamURL: "steam://open/driverhelperready"
Generating new string page texture 82: 128x256, total string texture memory is 2,12 MB
Generating new string page texture 83: 256x256, total string texture memory is 2,38 MB
Generating new string page texture 84: 128x256, total string texture memory is 2,51 MB
Generating new string page texture 85: 512x256, total string texture memory is 3,04 MB
Generating new string page texture 125: 48x256, total string texture memory is 3,09 MB
Game update: AppID 440 "Team Fortress 2", ProcID 9770, IP 0.0.0.0:0
ERROR: ld.so: object '/home/gosu/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object '/home/gosu/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
pid 9773 != 9772, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/gosu/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object '/home/gosu/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.

(steam:9652): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:9652): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:9652): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:9652): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.

(steam:9652): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
SDL video target is 'x11'
SDL video target is 'x11'
Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197988939127 [API loaded yes]
Steam_SetMinidumpSteamID:  Setting Steam ID:  76561197988939127

(process:9775): Gtk-WARNING **: Locale not supported by C library.
   Using the fallback 'C' locale.
[0817/083311:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation
WARNING: setlocale('en_US.UTF-8') failed, using locale:'C'. International characters may not work.
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system supports the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 2097152, Total Avail: 2097152, Current Avail: 1787336
GL_MAX_SAMPLES_EXT: 32
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3300 MHz, Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 3300 MHz, Processor: AuthenticAMD
GlobalMemoryStatus: 4294967295
IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: ENABLED
GL prefer MapBufferRange: NO

 ##### swap interval = 0     swap limit = 1 #####
Loaded program cache file "glbaseshaders.cfg", total keyvalues: 266, total successfully linked: 266
Could not load program cache file glshaders.cfg
Could not find user GL shader cache file
Precache: Took 2283 ms, Vertex 866, Pixel 1369
server.so loaded for "Team Fortress"
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Installing breakpad exception handler for appid(steamwebhelper)/version(20140813141634)
Installing breakpad exception handler for appid(steamwebhelper)/version(1407939394)
[0817/083846:ERROR:nss_util.cc(1018)] Failed to load NSS libraries.
Installing breakpad exception handler for appid(steamwebhelper)/version(20140813141634)
Installing breakpad exception handler for appid(steamwebhelper)/version(1407939394)
Generating new string page texture 130: 24x256, total string texture memory is 3,11 MB
AL lib: pulseaudio.c:612: Context did not connect: Zugriff verweigert
/home/gosu/.steam/steam/SteamApps/common/Team Fortress 2/hl2.sh: Zeile 67:  9775 Getötet                ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 440 "Team Fortress 2", ProcID 9775


Thanks in Advance!

PS: I intentionally did not post this in the steam forums,
because I don't really think they can help me as good as this community can.

EDIT: I figured out it is a sound problem, TF2 works with -nosound parameter
I kinda fixed this line (it doesn't appear anymore)
Code: Select all
AL lib: pulseaudio.c:612: Context did not connect: Zugriff verweigert

With this
But the game still won't work without -nosound parameter (what kinda sucks, because ... well, no sound ;D)
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Sun Aug 17, 2014 12:06 pm

Hi,

let's have a look

Code: Select all
inxi -Gxz


and
Code: Select all
glxinfo | grep "OpenGL version"
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Re: Team Fortress 2 Steam won't launch properly

Postby GosuSan on Sun Aug 17, 2014 3:03 pm

Thanks for your answer!

Just to mention it, I had a little success, the problem is, I don't really know anymore what exactly I did...
The success is, the game now starts (without -nosound) but there still is no sound. So the game launches... but gaming without sound still kinda sucks :D

inxi -Gxz
Code: Select all
Graphics:  Card: NVIDIA GK106 [GeForce GTX 660] bus-ID: 01:00.0 X.Org: 1.14.3 driver: nvidia Resolution: 1920x1080@60.0hz
           GLX Renderer: GeForce GTX 660/PCIe/SSE2 GLX Version: 4.3.0 NVIDIA 319.72 Direct Rendering: Yes


glxinfo | grep "OpenGL version"
Code: Select all
OpenGL version string: 4.3.0 NVIDIA 319.72
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Sun Aug 17, 2014 3:10 pm

X.Org: 1.14.3 driver: nvidia


that is strange X.Org is 1.15.1 in Mint 17 did you downgrade drivers for your GTX 660?
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Re: Team Fortress 2 Steam won't launch properly

Postby GosuSan on Sun Aug 17, 2014 3:18 pm

PatH57 wrote:that is strange X.Org is 1.15.1 in Mint 17 did you downgrade drivers for your GTX 660?


Not really ... or ... not intentionally though... I assume I got Mint 17 because it is the latest version, and I installed the latest one about 3-4 weeks ago.
It is not the standard Mint though, it's LMDE like I said above.

lsb_release -a
Code: Select all
No LSB modules are available.
Distributor ID:   LinuxMint
Description:   LMDE Cinnamon Edition
Release:   1
Codename:   debian
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Sun Aug 17, 2014 3:20 pm

oups my bad this is LMDE testing, well drivers are not really so stable on testing and cinnamon is also a bit flaky (because it's using bleeding edge development)
On top of that add wine and an emulation for graphic and sound..... bang you have material for a bug report but no sound.
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Re: Team Fortress 2 Steam won't launch properly

Postby GosuSan on Sun Aug 17, 2014 3:24 pm

I am not THAT good in linuxing but I have to disagree:

- debian-testing is still really stable especially when you compare it with other testing-distros.
- cinnamon is (afaik) just a fork of gnome 2, so i think "bleeding edge development" is a little bit over the top.
- There is no wine involved. Steam and TF2 are native on Linux for some time now.
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Sun Aug 17, 2014 3:39 pm

testing is "testing" whereas stable is stable https://www.debian.org/doc/manuals/debian-faq/ch-choosing.en.html
cinnamon on debian is also testing, stable was offered through ppa but has been retired http://www.omgubuntu.co.uk/2014/05/ubuntu-cinnamon-desktop-ppa-retired

steam is a front end for wine https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444

But if you prefer LMDE cinnamon don't expect too many games to run on it, that's why I use Mate or Xfce as dual boot for games.
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Re: Team Fortress 2 Steam won't launch properly

Postby GosuSan on Sun Aug 17, 2014 3:44 pm

Okay, you might be right with the first two points, but definately not with the third.

Sure, you can run steam inside of wine too but there is a native client too.

I take in consideration changing the distro then... Thanks.
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Sun Aug 17, 2014 4:22 pm

it's a native package but it uses wine (modified off course) as does play on linux or winetricks.
The game was developed with the half life 2 engine and steam provides a portage to linux.
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Re: Team Fortress 2 Steam won't launch properly

Postby TuxCapacitor on Sun Aug 31, 2014 2:21 pm

I am also unable to get any games to launch in Steam. I'm running LMDE 64 bit with Cinnamon. Fresh install + nvidia driver and libgl1-nvidia-glx:i386 .

My inxi output also shows X.org:1.14.3

Code: Select all
inxi -Gxz:
Graphics:  Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.14.3 driver: nvidia Resolution: 1920x1080@60.0hz
 GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.3.0 NVIDIA 319.72 Direct Rendering: Yes


Did you ever find a full resolution?
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Mon Sep 01, 2014 3:07 am

try Mint 17, it comes with xorg 1.15.1, a newer kernel 3.13 (running a 3.15.10 on mine) and you could use the xorgedgers drivers to get the latest drivers compatible with your graphic card.
People disagree with me. I just ignore them.
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Re: Team Fortress 2 Steam won't launch properly

Postby TuxCapacitor on Tue Sep 02, 2014 9:59 pm

Although I appreciate the response, it seems strange to suggest to someone asking for help (in the LMDE section no less) to go try Mint 17 instead of LMDE.
IF you are correct that it is using a later kernel AND Xorg by default then I am even more surprised.
I thought the intention, besides not being Ubuntu based, was to have more 'bleeding edge' updates?
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Re: Team Fortress 2 Steam won't launch properly

Postby PatH57 on Wed Sep 03, 2014 3:07 am

more 'bleeding edge' updates?


witch is true for software and desktop environment but not for kernel and drivers.
Ubuntu 14.04 and Mint 17 come with xorg 1.15.1 and kernel 3.13, check your LMDE.
To get the latest drivers for ATI or Nvidia to work correctly you need xorg to be at 1.15.1 (also it may install on 1.14 glitches are to expect)
Also this was a specific question on a native windows game trying to run under linux. Often it will run better on an "older" more stable platform then with the latest hw and drivers just because the code has had fixes that identified potential problems so in this particular case "latest is not always greatest"
People disagree with me. I just ignore them.
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Please Add [Solved] to the topic-title of your first post when appropriate so others know they might find a solution here.
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