TrackRacing, game in development

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TrackRacing, game in development

Postby soulkey on Mon Jul 15, 2013 6:28 am

Hi I'm porting trackmania racing game for Linux and Android. Write Feedback please :)

Features:
  • Split screen (2 players)
  • Multiplayer
  • Clans (you can join clan mint!)
  • Accelerometer
  • Flashback
  • 20 maps

GamePlay
http://www.youtube.com/watch?v=wsgQw0K1Ex4
Download beta for linux: http://tmrace.net/ to run game write in terminal chmod +x TrackRacing.x86
Last edited by soulkey on Sat Jul 20, 2013 12:33 pm, edited 2 times in total.
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Re: TrackRacing, game in development

Postby EuPhobos on Thu Jul 18, 2013 12:15 pm

Not running, just i see the "Loading 100%" and "Filed connect to server", and that's all.
running on Debian Wheezy i386 with 3.9.9 kernel

YouTube: http://youtu.be/Cr-eKWDmVs8
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Re: TrackRacing, game in development

Postby soulkey on Thu Jul 18, 2013 6:31 pm

can you send me log please?
/home/[username]/.config/unity3d/SoulKey/TrackRacing/player.log
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Re: TrackRacing, game in development

Postby EuPhobos on Fri Jul 19, 2013 3:49 am

Хмм, не могу прикрепить файл, форум пишет "The extension log is not allowed.", выложу так:
Code: Select all
Selecting FBConfig
GLX_FBCONFIG_ID=263
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 3520 x 1080 @ 60 Hz
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1047872
OpenGL:
    Version:  OpenGL 4.2 [4.2.0 NVIDIA 304.88]
    Renderer: GeForce GT 440/PCIe/SSE2/3DNOW!
    Vendor:   NVIDIA Corporation
    VRAM:     1023 MB
    Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
Setting maxVSyncInterval to 4
Initialize engine version: 4.1.5f1 (ed5ea3281df6)
Total system RAM: 6079 MiB
AudioManager: Using ALSA: default
Begin MonoManager ReloadAssembly
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/prot/Games/tmlinux/TrackRacing_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/prot/Games/tmlinux/TrackRacing_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
Compositing window manager detected - disabling vsync for performance
Default vsync count 0
requesting resize 1280 x 960
resizing window to 1280 x 960
Desktop is 3520 x 1080 @ 60 Hz
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/prot/Games/tmlinux/TrackRacing_Data/Managed/System.dll (this message is harmless)
Event Type Ignored: MapNotify
Event Type Ignored: VisibilityNotify
Event Type Ignored: FocusIn
initing folder
 
(Filename: /BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.UnauthorizedAccessException: Access to the path "/sdcard" is denied.
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  at System.IO.DirectoryInfo.Create () [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:Create ()
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  at System.IO.DirectoryInfo.Create () [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:Create ()
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  at LoadingScreen.InitFolder (System.String path) [0x00000] in <filename unknown>:0
  at LoadingScreen.Start () [0x00000] in <filename unknown>:0
 
(Filename: /BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnauthorizedAccessException: Access to the path "/tmrace/" is denied.
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
  at LoadingScreen.InitFolder (System.String path) [0x00000] in <filename unknown>:0
  at LoadingScreen.Start () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

LoadTranslate English
 
(Filename: /BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)
EuPhobos
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Re: TrackRacing, game in development

Postby soulkey on Fri Jul 19, 2013 4:55 am

thanks! try create tmrace directory in game folder, this helps?

i will fix this in next build
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Re: TrackRacing, game in development

Postby EuPhobos on Fri Jul 19, 2013 5:26 am

soulkey wrote:thanks! try create tmrace directory in game folder, this helps?

i will fix this in next build


No it's not help, but i create "tmrace" in rootfs "mkdir /tmrace", and chown it on me, then game starts. But is realy wrong =)

Game work's fine, another good game in my favorite OS, very well!
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Re: TrackRacing, game in development

Postby unomar on Fri Jul 19, 2013 10:26 pm

EuPhobos wrote:No it's not help, but i create "tmrace" in rootfs "mkdir /tmrace", and chown it on me, then game starts. But is realy wrong =)

Game work's fine, another good game in my favorite OS, very well!


This trick worked for me as well (running ArchLinux).
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Re: TrackRacing, game in development

Postby Mates on Sat Jul 20, 2013 3:51 am

Sadly doesn't work for me. I am running Mint 15 x86_64, here is the terminal output.

Code: Select all
Set current directory to /home/martin/Stažené/tmlinux
Found path: /home/martin/Stažené/tmlinux/TrackRacing
Mono path[0] = '/home/martin/Stažené/tmlinux/TrackRacing_Data/Managed'
Mono path[1] = '/home/martin/Stažené/tmlinux/TrackRacing_Data/Mono'
Mono config path = '/home/martin/Stažené/tmlinux/TrackRacing_Data/Mono/etc'
Neúspěšně ukončen (SIGABRT)
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Re: TrackRacing, game in development

Postby soulkey on Sat Jul 20, 2013 7:02 am

Mates wrote:Sadly doesn't work for me. I am running Mint 15 x86_64, here is the terminal output.


i will fix that too in next build, thanks)
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Re: TrackRacing, game in development

Postby soulkey on Sat Jul 20, 2013 12:34 pm

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Re: TrackRacing, game in development

Postby LEvan on Sun Jul 21, 2013 8:18 pm

Well it starts, but I have a problem with mouse cursor it does not corresponds to the actual icon location, shadow glitches and I have not played trackmania for ages but I remember it had more physics, any way good luck
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Re: TrackRacing, game in development

Postby EuPhobos on Mon Jul 22, 2013 4:00 pm

LEvan wrote:Well it starts, but I have a problem with mouse cursor it does not corresponds to the actual icon location, shadow glitches and I have not played trackmania for ages but I remember it had more physics, any way good luck

Show the terminal output by the running command:
Code: Select all
glxinfo | grep -i opengl
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