Dosbox wrapping

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camdy

Dosbox wrapping

Post by camdy »

just wondering how hard is it to wrap old games with dosbox?

do you need to make each wrap different for each game or can you make one wrap to fit all?

what is the limit as in type and age of the game that can be wrapped using dosbox?
Last edited by LockBot on Wed Dec 28, 2022 7:16 am, edited 1 time in total.
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konjad

Re: Dosbox wrapping

Post by konjad »

3) The game must be made for MS-DOS
2) Most games should run by default settings of a MS-DOS emulator, such as DOSBox, but some might require specific settings.
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Pierre
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Re: Dosbox wrapping

Post by Pierre »

some work in dosbox & others work better in DOS emulator
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xenopeek
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Re: Dosbox wrapping

Post by xenopeek »

For some games you might want to tweak the CPU cycles (to speed up or slow down the game). Other games might require a driver to access memory above 640 KiB; either EMS or XMS (some games can work with either, while others will only work with the one or the other--hence you have to have a specific config for those kind of games). You can use a graphical front-end for DOSBox to manage settings per game if you're not comfortable doing that yourself (list of front-ends: http://www.dosbox.com/wiki/DOSBoxFrontends).

The DOSBox configuration file is pretty easy to work with (it's text, and includes examples of allowed values). It's well documented online also: http://www.dosbox.com/wiki/Dosbox.conf. You can copy the dosbox.conf default file to your game's directory and if you start DOSBox from there it will use that file. That's how I do it, not bothering with a front-end just editing a dosbox.conf for each game.
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camdy

Re: Dosbox wrapping

Post by camdy »

cool thanks guys got some reading to do now :P

also found the http://www.dosbox.com/comp_list.php?letter=a so it will make it easier to see which ones will work.
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