newly build hurrican with sdl 1.2 build has black screen

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miffy
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Posts: 4
Joined: Fri Nov 13, 2015 10:28 am

newly build hurrican with sdl 1.2 build has black screen

Post by miffy »

Hi everyone.

I would like to play "hurrican" - a remake of the 1991 game Turrican II wich was ported to SDL and is available as source code here: [url]svn://svn.code.sf.net/p/hurrican/code/trunk%20hurrican-code[/url]
I hav not much experience with compiling but since this has a fine working make skript i just had to install

Code: Select all

libgles2-mesa-dev, g++, libsdl-mixer1.2-dev, libsdl1.2-dev, libsdl-image1.2-dev and libmodplug-dev
and the game compiled fine as far as i can see.

The problem arises, when i try to start the game: It starts, i can here music playing and i get audible feedback when hitting a key,
but the screen remains totally black. I have to kill the process in order to quit the game because i can't see the menu.
I think this may be a sdl 1.2 problem, but i'm not sure.

My System is a Linux Mint 17 KDE 64 bit, 3.13.0-24-generic kernel on AMD 4100 and nvidia geforce gtx570 with nvidia driver 346.96.

There are no error messeges when starting the game as far as i can see, but there is a "warning" that i find suspicious ("libEGL warning: DRI2: failed to authenticate") and a message claiming a wrong video card or driver ("GL_VENDOR: VMware, Inc.") in the following quote that could have somthing to with it.

Any suggestions will be welcome.

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...
Initializing SDL.
SDL initialized.
EGL ERROR: Unable to read ini settings from file 'eglport.cfg'. Using defaults
EGLport: Opening EGL display
EGLport: Opening SDL/X11 display
EGLport: Initializing
libEGL warning: DRI2: failed to authenticate
EGL Implementation Version: Major 1 Minor 4
EGL_VENDOR: Mesa Project
EGL_VERSION: 1.4 (DRI2)
EGL_EXTENSIONS: EGL_KHR_surfaceless_context 
EGLport: Found 5 available configs
EGLport: Using Config 0
EGLport: Binding API
EGLport: Creating Context
EGLport: Creating window surface
EGLport Resolution: 640 x 480
EGLport: Making Current
EGLport: Setting swap interval
EGLport: Complete
Window resolution: 640x480
GL_FRAMEBUFFER_COMPLETE: created successfully resolution: 640x480
Render viewport resolution: 640x480 at 0x0
Render area: 640x480 at 0x0
Window viewport: 640x480 at 0x0
GL_VENDOR: VMware, Inc.
GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.4, 128 bits)
GL_VERSION: OpenGL ES 3.0 Mesa 10.1.0
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.0
Last edited by LockBot on Wed Dec 28, 2022 7:16 am, edited 1 time in total.
Reason: Topic automatically closed 6 months after creation. New replies are no longer allowed.
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