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Posted: Fri Aug 03, 2007 5:48 am
by Husse
What video chip is it? Amount of memory, both for video and in general.
It could be that the 3D games takes so much of the resources that sound is suffering

Posted: Fri Aug 03, 2007 5:02 pm
by Husse
Beryl used about 40 MB on my desktop. I would turn off Beryl - you don't use it in games I suppose :)
Otherwise 945 seems to work ok in most cases

Posted: Sun Aug 05, 2007 8:15 am
by Husse
A temporary solution could be to put the volume control at 100%
Another workaround could be to change ~.asoundrc to read as follows

Code: Select all

pcm.!default {
type plugin
card 0
}

ctl.!default {
type hw
card 0
}

pcm.!default {
 type plug
 slave.pcm "dmixer"
}

pcm.dmixer {
 type dmix
 ipc_key 1024
 slave {
  pcm {
   type hw
   card 0
  }
  rate 44100
  period_time 0
  period_size 2048
  buffer_size 32768
 }
 slowptr 1
}

There seems to be a bug in sdl-mixer