I've come up with a fix that works quite well; I rewrote the audio routines to use multiple pulseaudio connections and the results are about 99% acceptable in my environment, maybe even 100%
I did the same with XPat2, though audio isn't so important to the experience in that game.
The code is hackish but if there are any players who want to try it I can send either a compiled binary or the replacement source. Send a PM and let me know which game.





