Are browser based games the saviour of linux gaming?

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Are browser based games the saviour of linux gaming?

Postby Sonic-Boom on Sun Dec 06, 2009 12:45 am

If piracy continues to ravage pc gaming and more pc devs move to streaming solutions like quake live, will this improve the prospects of seeing more high profile linux capable games. Given a lot of potential tools like java, flash etc is cross platform; although not the likes of directx, surely linux games could hit the big time? Does being browser based mean porting is easier/or even not necessary?
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Re: Are browser based games the saviour of linux gaming?

Postby monkeyboy on Sun Dec 06, 2009 2:02 am

Sonic-Boom wrote:If piracy continues to ravage pc gaming and more pc devs move to streaming solutions like quake live, will this improve the prospects of seeing more high profile linux capable games. Given a lot of potential tools like java, flash etc is cross platform; although not the likes of directx, surely linux games could hit the big time? Does being browser based mean porting is easier/or even not necessary?


I don't think it will make much difference, the vast majority of browser based games will be run on Window boxes so that is where the focus will be. Thats not to say that cross platform apps and games wont improve things, I just don't see a huge change.
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Re: Are browser based games the saviour of linux gaming?

Postby Sonic-Boom on Mon Dec 07, 2009 7:28 am

i wish adobe would port shockwave to linux, adobe director looks promising. On a positive note the quakelive engine is already linux capable, if id license it out we are in business.
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Re: Are browser based games the saviour of linux gaming?

Postby rony1434 on Sun Dec 20, 2009 10:55 am

Hi all.
Well i think that there will no such difference in this.
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Re: Are browser based games the saviour of linux gaming?

Postby Sonic-Boom on Sun Dec 20, 2009 1:30 pm

hi rony
as i understand it the difference is a "normal" game has to install in windows os and render using microsoft specific stuff like direct x. Whereas a browser based game operates through your browser using a plugin. since Linux and Windows share a lot of plugins, like adobe flash and java plugins, to use cross-platform java, it should be easier to code games for both platforms with much less effort than before?
i dont really understand how these things work though which was why i created this thread to see if anyone could explain the concepts behind porting browser games to linux.
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Re: Are browser based games the saviour of linux gaming?

Postby Husse on Mon Dec 21, 2009 8:40 am

rony1434 is a spammer - banned and the only other post deleted
I keep this for clarity in the topic as there is no spam in it
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