snodgrss1984 wrote:so there is no walkthrough its all a bunch of parts to learn
Seriously, if you really want to learn programming you have to have a good solid foundation of what programming is all about, not just knowing how to use a programming language. There's a reason why computer programming is both called an art and a science. First learn the basics: concepts and theories on programming. Learn how to make and/or use tools like flowcharts to develop algorithms in solving a problem. You don't just learn the syntax of a programming language and expect to be able to write complex programs (like games) in one sitting. It's not like a puzzle game cheat where you simply follow a bunch of walkthroughs in order to reach a goal. And all those bunch of parts to learn? They may be a bunch of parts but they contribute to a program as a whole.
The e-book posted by nunol seems to be a good place to start learning. Skimming through the initial pages of the e-book:
Preface wrote:Focus on programming, not the programming language.
Chapter One wrote:The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.
The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called, “The way of the program.”
On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.