Monsta> Thanks so much for the help - you were right on: installing
libfreetype6-dev satisfied the dependency for freetype2. After that I was able to figure out some other needed dependencies. It just seems that the whole process is a kind of guessing game and not straight forward - looking through synaptic at names and descriptions and then trial and error installs. There must be a better way to find these missing packages. For the latest one I have tried
libxcb-render0-dev libx11-dev libx11-xcb-dev libxcb-keysyms1-dev. Would there be any logical clues in the output to lead me to finding what package to install????
Code: Select all
<snip>
checking for dlsym... yes
checking whether to enable OpenGL Cocoa rendering backend... no
checking whether OpenGL Cocoa rendering backend will be built... no
checking whether to enable OpenGL SDL rendering backend... no
checking whether OpenGL SDL rendering backend will be built... no
checking whether to enable Software GDI rendering backend... no
checking whether Software GDI rendering backend will be built... no
checking whether to enable Software DirectDraw rendering backend... no
checking whether Software DirectDraw rendering backend will be built... no
checking whether to enable Wayland Egl rendering backend... no
checking whether Wayland Egl rendering backend will be built... no
checking whether to enable Wayland Shm rendering backend... no
checking whether Wayland Shm rendering backend will be built... no
checking whether to enable Drm rendering backend... no
checking whether Drm rendering backend will be built... no
checking whether to build Software XCB Engine... no
checking whether to enable Software Xlib rendering backend... yes
checking how to find X... use pkg-config
checking for EFL_X11... yes
checking X11/X.h usability... yes
checking X11/X.h presence... yes
checking for X11/X.h... yes
configure: error: Software Xlib dependencies not found
Again any help is appreciated.
Pat