How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
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How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Back in the day, VDPAU allowed the video processing to be offloaded onto the GPU providing much smoother video, and faster performance when video editing.
It seems that the VDPAU driver is no longer proprietary to NVidia.
How do I check that the GPU is being utilized properly? I have a GeForce GTX 460
It seems that the VDPAU driver is no longer proprietary to NVidia.
How do I check that the GPU is being utilized properly? I have a GeForce GTX 460
Last edited by LockBot on Wed Dec 28, 2022 7:16 am, edited 1 time in total.
Reason: Topic automatically closed 6 months after creation. New replies are no longer allowed.
Reason: Topic automatically closed 6 months after creation. New replies are no longer allowed.
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
For VDPAU:
For VA-API:
That only tells you if the drivers are in place though. Utilizing them depends on your application.
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vdpauinfo
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vainfo
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
in
ps: smplayer has good log on what's played. first select
smplayer >preferences > general > general > multimedia engine:mplayer
smplayer >preferences > general > video > output driver:vdpau
while playing a video select view > mplayer/mpv log and scroll to the bottom you will see VO:
smplayer log is also there but you want the engine output not the UI output
nvidia-settings
you will have detailed info on vdpau. only way to really test it is select vdpau
in vlc or smplayer and play a bitrate demanding video then check your cpu.ps: smplayer has good log on what's played. first select
smplayer >preferences > general > general > multimedia engine:mplayer
smplayer >preferences > general > video > output driver:vdpau
while playing a video select view > mplayer/mpv log and scroll to the bottom you will see VO:
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AO: [pulse] 48000Hz 2ch floatle (4 bytes per sample)
ID_AUDIO_CODEC=ffaac
Starting playback...
Movie-Aspect is 2.30:1 - prescaling to correct movie aspect.
ID_VIDEO_ASPECT=2.3043
VO: [vdpau] 848x368 => 848x368 H.264 VDPAU acceleration
Movie-Aspect is 2.30:1 - prescaling to correct movie aspect.
ID_VIDEO_ASPECT=2.3043
VO: [vdpau] 848x368 => 848x368 H.264 VDPAU acceleration
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Just run them from the command line, they'll tell you what pipeline they're using to output, e.g. for my intel chip:
vlc:
avcodec decoder: Using OpenGL/VAAPI backend for VDPAU for hardware decoding
mpv:
Using hardware decoding (vaapi).
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
for me i just look at my side conky and i can tell the difference between mpv or smplayer or vlc. playing HD higher 2K file for me uses a lot of cpu since i only have a duocore, but have no issues with bitrate demanding videos using vdpau
here with mpv:vdpau cpu is ok . better than vlc but worse than smplayer/mplayer and i have the same settings in arch:linux mint:17.3 and mint:19
and when i use smplayer with mplayer:vdpau my cpu usage is all the way down
i did create
here with mpv:vdpau cpu is ok . better than vlc but worse than smplayer/mplayer and i have the same settings in arch:linux mint:17.3 and mint:19
and when i use smplayer with mplayer:vdpau my cpu usage is all the way down
i did create
.config/mpv/mpv.conf
using it to access vdpau, there are many settings you can get from mvp master. it may work for you or not. it may only work with nvidia drivers
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#
#
###########
# General #
###########
#
geometry=50%:50%
autofit-larger=100%x95%
cursor-autohide=4500
osd-duration=4500
save-position-on-quit
#
#
################
# Video Output #
################
#
#vo=vdpau # comment out if framerate skips
vo=gpu # needs upfdated mpv *mpv --vo=help* in terminal gives you available vo=
hwdec=vdpau
hwdec-codecs=all
video-output-levels=full
#
#
#########
# Audio #
#########
#
volume-max=200
volume=100
#mpv [filepath] --script=/home/user/.config/mpv/acompressor.lua *in terminal
#create a folder called .config/mpv/scripts and paste acompressor.lua there *use N to activate
#
#
#########
# Cache #
#########
#
cache=no
cache-default=5000000
cache-backbuffer=25000
cache-initial=0
cache-secs=10
#
#
#############
# Subtitles #
#############
sub-auto=fuzzy # external subs don't have to match the file name exactly to autoload
sub-file-paths-append=ass # search for external subs in these relative subdirectories
sub-file-paths-append=srt
sub-file-paths-append=sub
sub-file-paths-append=subs
sub-file-paths-append=subtitles
demuxer-mkv-subtitle-preroll # try to correctly show embedded subs when seeking
embeddedfonts=yes # use embedded fonts for SSA/ASS subs
sub-fix-timing=no # do not try to fix gaps (which might make it worse in some cases)
sub-ass-force-style=Kerning=yes # allows you to override style parameters of ASS scripts
sub-use-margins
sub-ass-force-margins
# the following options only apply to subtitles without own styling (i.e. not ASS but e.g. SRT)
sub-font="DejaVu Sans Book"
#sub-font="Roboto"
sub-font-size=56
sub-color="#EFEFEF"
sub-border-color="#2F343F"
sub-border-size=3.7
sub-shadow-offset=1
sub-shadow-color="#000000"
sub-spacing=0.5
#
#
Last edited by trytip on Fri Aug 17, 2018 10:25 am, edited 6 times in total.
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Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Here is what I get from mpv:
vdpauinfo:
What do I need to do to get this working?
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(+) Video --vid=1 (*) (hevc 3840x2160 29.970fps)
(+) Audio --aid=1 --alang=und (*) (aac 2ch 48000Hz)
VO does not support requested hardware decoder, or loading it failed.
AO: [pulse] 48000Hz stereo 2ch float
VO: [opengl] 3840x2160 yuv420p
AV: 00:00:05 / 00:00:48 (12%) A-V: 0.489 Dropped: 86
Audio/Video desynchronisation detected! Possible reasons include too slow
hardware, temporary CPU spikes, broken drivers, and broken files. Audio
position will not match to the video (see A-V status field).
(Paused) AV: 00:00:15 / 00:00:48 (31%) A-V: 2.761 Dropped: 283
Exiting... (Quit)
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display: :0 screen: 0
API version: 1
Information string: NVIDIA VDPAU Driver Shared Library 390.48 Wed Mar 21 23:47:29 PDT 2018
Video surface:
name width height types
-------------------------------------------
420 4096 4096 NV12 YV12
422 4096 4096 UYVY YUYV
Decoder capabilities:
name level macbs width height
----------------------------------------------------
MPEG1 0 8192 2048 2048
MPEG2_SIMPLE 3 8192 2048 2048
MPEG2_MAIN 3 8192 2048 2048
H264_BASELINE 41 8192 2048 2048
H264_MAIN 41 8192 2048 2048
H264_HIGH 41 8192 2048 2048
VC1_SIMPLE 1 8190 2048 2048
VC1_MAIN 2 8190 2048 2048
VC1_ADVANCED 4 8190 2048 2048
MPEG4_PART2_SP 3 8192 2048 2048
MPEG4_PART2_ASP 5 8192 2048 2048
DIVX4_QMOBILE 0 8192 2048 2048
DIVX4_MOBILE 0 8192 2048 2048
DIVX4_HOME_THEATER 0 8192 2048 2048
DIVX4_HD_1080P 0 8192 2048 2048
DIVX5_QMOBILE 0 8192 2048 2048
DIVX5_MOBILE 0 8192 2048 2048
DIVX5_HOME_THEATER 0 8192 2048 2048
DIVX5_HD_1080P 0 8192 2048 2048
H264_CONSTRAINED_BASELINE 41 8192 2048 2048
H264_EXTENDED 41 8192 2048 2048
H264_PROGRESSIVE_HIGH 41 8192 2048 2048
H264_CONSTRAINED_HIGH 41 8192 2048 2048
H264_HIGH_444_PREDICTIVE 41 8192 2048 2048
HEVC_MAIN --- not supported ---
HEVC_MAIN_10 --- not supported ---
HEVC_MAIN_STILL --- not supported ---
HEVC_MAIN_12 --- not supported ---
HEVC_MAIN_444 --- not supported ---
Output surface:
name width height nat types
----------------------------------------------------
B8G8R8A8 16384 16384 y Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8
R10G10B10A2 16384 16384 y Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8
Bitmap surface:
name width height
------------------------------
B8G8R8A8 16384 16384
R8G8B8A8 16384 16384
R10G10B10A2 16384 16384
B10G10R10A2 16384 16384
A8 16384 16384
Video mixer:
feature name sup
------------------------------------
DEINTERLACE_TEMPORAL y
DEINTERLACE_TEMPORAL_SPATIAL y
INVERSE_TELECINE y
NOISE_REDUCTION y
SHARPNESS y
LUMA_KEY y
HIGH QUALITY SCALING - L1 y
HIGH QUALITY SCALING - L2 -
HIGH QUALITY SCALING - L3 -
HIGH QUALITY SCALING - L4 -
HIGH QUALITY SCALING - L5 -
HIGH QUALITY SCALING - L6 -
HIGH QUALITY SCALING - L7 -
HIGH QUALITY SCALING - L8 -
HIGH QUALITY SCALING - L9 -
parameter name sup min max
-----------------------------------------------------
VIDEO_SURFACE_WIDTH y 1 4096
VIDEO_SURFACE_HEIGHT y 1 4096
CHROMA_TYPE y
LAYERS y 0 4
attribute name sup min max
-----------------------------------------------------
BACKGROUND_COLOR y
CSC_MATRIX y
NOISE_REDUCTION_LEVEL y 0.00 1.00
SHARPNESS_LEVEL y -1.00 1.00
LUMA_KEY_MIN_LUMA y
LUMA_KEY_MAX_LUMA y
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
copy the code i made, or make your own and put it ini did create .config/mpv/mpv.conf using it to access vdpau
.config/mpv/mpv.conf
ps: i missed the part you trying to access acceleration for hevc file, that's not possible yet. x265 doesn't have hardware support.
it says so in your vdpauinfo also:
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HEVC_MAIN --- not supported ---
HEVC_MAIN_10 --- not supported ---
HEVC_MAIN_STILL --- not supported ---
HEVC_MAIN_12 --- not supported ---
HEVC_MAIN_444 --- not supported ---
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- Level 2
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Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Got that, but VO is still using openGL
Smplayer is using VDPAU successfully, though I'm surprised that it does not do a better job. a 4k clip still taxes the processors until they max out.
Smplayer is using VDPAU successfully, though I'm surprised that it does not do a better job. a 4k clip still taxes the processors until they max out.
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mpv ~/Desktop/test1.mp4
Playing: ~/Desktop/test1.mp4
(+) Video --vid=1 (*) (hevc 3840x2160 30.000fps)
(+) Audio --aid=1 --alang=und (*) (aac 2ch 48000Hz)
AO: [pulse] 48000Hz stereo 2ch float
HEVC video output may be broken due to nVidia bugs.
VO: [opengl] 3840x2160 yuv420p
AV: 00:00:10 / 00:00:48 (22%) A-V: 0.000
Saving state.
Exiting... (Quit)
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
so this is the third time i post this. do you have the mpv.conf to tell it to use vdpau? you can create your own or use mine from above posts . here's a master https://github.com/mpv-player/mpv/blob/ ... c/mpv.conf
Last edited by trytip on Thu Aug 16, 2018 10:26 am, edited 1 time in total.
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
To be fair, your example above doesn't include the vo parameter that he is having trouble with. For a full list of available outputs, runtrytip wrote: ⤴Thu Aug 16, 2018 9:42 amso this is the third time i post this. do you have the mpv.conf to tell it to use vdpau? you can create your own or use mine https://github.com/mpv-player/mpv/blob/ ... c/mpv.conf
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mpv --vo=help
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Available video outputs:
libmpv render API for libmpv
gpu Shader-based GPU Renderer
vdpau VDPAU with X11
xv X11/Xv
sdl SDL 2.0 Renderer
vaapi VA API with X11
x11 X11 (slow, old crap)
null Null video output
image Write video frames to image files
tct true-color terminals
caca libcaca
drm Direct Rendering Manager
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vo=vdpau
hwdec=vdpau
hwdec-codecs=all
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
you don't want to use vdpau for "vo=" just in case you need to to fall back on the cpu if something is not hardware supported which is why for nvidia you let the player choose the best output. you only want to enable the hardware output for files supported, so in my config i don't have a "vo=" because is mainly for integrated graphicsvo=vdpau
i still don't quite understand these video settings myself to be honest. when i get a video that runs high on my cpu then i look over my mpv.conf
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Fair enough, but OP's problem is that he getstrytip wrote: ⤴Thu Aug 16, 2018 4:28 pmyou don't want to use vdpau for "vo =" just in case you need to to fall back on the cpu if something is not hardware supported which is why for nvidia you let the player choose the best output. you only want to enable the hardware output for files supported, so in my config i don't have a "vo=" because is mainly for integrated graphicsvo=vdpau
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VO does not support requested hardware decoder, or loading it failed.
But I don't have nvidia experience under Linux so I'll let you handle this.
Btw, I'm running mpv v0.29 from the cosmic-proposed repo along with updated codecs, lots of good fixes at least for my intel platform.
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
if the we play a file with HEVC x265 codec than we all get the same error since x265 is not hardware supported and falls back to cpu. if we play a file with x264 and we get this error than yes something is wrong. we need to know what file format. from the posts above the OP is trying to get x265 to play with acceleration. this is not possible yet as far as i know on current hardware.
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
If it's an option just use your integrated GPU for watching x265 movies then rather than the NVIDIA chip, at least my laptop's Intel HD 500 graphics support HVEC:trytip wrote: ⤴Thu Aug 16, 2018 6:06 pm if the we play a file with HEVC x265 codec than we all get the same error since x265 is not hardware supported and falls back to cpu. if we play a file with x264 and we get this error than yes something is wrong. we need to know what file format. from the posts above the OP is trying to get x265 to play with acceleration. this is not possible yet as far as i know on current hardware.
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Playing: BigBuckBunny_2000hevc.mp4
(+) Video --vid=1 (*) (hevc 3840x2160 24.000fps)
Using hardware decoding (vaapi).
VO: [vaapi] 3840x2160 vaapi[nv12]
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
@gm10
does the cpu use less % playing x264 compared to x265 ? i am curious about that. i know nothing about integrated graphics, my laptop is about 2 years old but haven't used it much with linux. the mpv config i posted is for stand alone nvidia graphic cards. hopefully the OP has a stand alone, didn't yet ask for
does the cpu use less % playing x264 compared to x265 ? i am curious about that. i know nothing about integrated graphics, my laptop is about 2 years old but haven't used it much with linux. the mpv config i posted is for stand alone nvidia graphic cards. hopefully the OP has a stand alone, didn't yet ask for
inxi -Fxzd
i'm guessing that would helpRe: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Seems mostly the same, HVEC slightly higher but probably within margin of error. Using the 4k sample files from https://x265.com/hevc-video-files/, output to a 1080p screen:trytip wrote: ⤴Thu Aug 16, 2018 6:31 pm @gm10
does the cpu use less % playing x264 compared to x265 ? i am curious about that. i know nothing about integrated graphics, my laptop is about 2 years old but haven't used it much with linux. the mpv config i posted is for stand alone nvidia graphic cards. hopefully the OP has a stand alone, didn't yet ask forinxi -Fxzd
i'm guessing that would help
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$ sudo intel_gpu_time mpv BigBuckBunny_2000h264.mp4 -fs
Playing: BigBuckBunny_2000h264.mp4
(+) Video --vid=1 (*) (h264 3840x2160 24.000fps)
Using hardware decoding (vaapi).
VO: [vaapi] 3840x2160 vaapi[nv12]
V: 00:00:10 / 00:00:10 (100%)
Exiting... (End of file)
user: 0.744147s, sys: 0.485461s, elapsed: 10.693023s, CPU: 11.5%, GPU: 14.5%
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$ sudo intel_gpu_time mpv BigBuckBunny_2000hevc.mp4 -fs
Playing: BigBuckBunny_2000hevc.mp4
(+) Video --vid=1 (*) (hevc 3840x2160 24.000fps)
Using hardware decoding (vaapi).
VO: [vaapi] 3840x2160 vaapi[nv12]
V: 00:00:10 / 00:00:10 (100%)
Exiting... (End of file)
user: 0.987175s, sys: 0.395721s, elapsed: 10.667563s, CPU: 13.0%, GPU: 17.0%
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
i'm not even able to play the x264 file of 4k . maybe the OP can test it and see if acceleration turns on or not. what i know is that if i use vo=vdpau i get framerate skipping. if i leave out the vo= what my gpu can play, it plays smooth. but i notice mpv is complaining about my compton compositor when playing .mp4 but not .mkv
so maybe vo=vdpau helps newer drivers ? OP will have to test that for himself i'll edit the mpv.conf to include vo= but put a comment in it
so maybe vo=vdpau helps newer drivers ? OP will have to test that for himself i'll edit the mpv.conf to include vo= but put a comment in it
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
I can output to vdpau, no frames dropped, but with compton active I get the same message you are getting I assume. But obviously vdpau makes little sense on my intel platform so I get a warning about that:
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[vo/vdpau] VDPAU is most likely emulated via VA-API.
[vo/vdpau] This is inefficient. Use --vo=gpu instead.
VO: [vdpau] 3840x2160 yuv420p
[vo/vdpau] Compositing window manager detected. Assuming timing info is inaccurate.
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
i noticed
install
.config/mpv/scripts/
in scripts folder create blank text name it
ps: if you use save-position-on-quit in mpv.conf delete files in .config/mpv/watch_later/ to refresh cookies
--vo=gpu
not sure this works with nvidia, can't get it working. try out the audio compressor yet? anyone can do this. great for low audio videos. parameters can be changed in the .lua default_makeup = 12.0, install
ffmpeg
if you don't have it create .config/mpv/scripts/
in scripts folder create blank text name it
acompressor.lua
once in mpv you can activate it with Nps: if you use save-position-on-quit in mpv.conf delete files in .config/mpv/watch_later/ to refresh cookies
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-- This script adds control to the dynamic range compression ffmpeg
-- filter including key bindings for adjusting parameters.
--
-- See https://ffmpeg.org/ffmpeg-filters.html#acompressor for explanation
-- of the parameteres.
local mp = require 'mp'
local options = require 'mp.options'
local o = {
default_enable = false,
show_osd = true,
osd_timeout = 4000,
filter_label = mp.get_script_name(),
key_toggle = 'n',
key_increase_threshold = 'F1',
key_decrease_threshold = 'Shift+F1',
key_increase_ratio = 'F2',
key_decrease_ratio = 'Shift+F2',
key_increase_knee = 'F3',
key_decrease_knee = 'Shift+F3',
key_increase_makeup = 'F4',
key_decrease_makeup = 'Shift+F4',
key_increase_attack = 'F5',
key_decrease_attack = 'Shift+F5',
key_increase_release = 'F6',
key_decrease_release = 'Shift+F6',
default_threshold = -25.0,
default_ratio = 3.0,
default_knee = 2.0,
default_makeup = 12.0,
default_attack = 20.0,
default_release = 250.0,
step_threshold = -2.5,
step_ratio = 1.0,
step_knee = 1.0,
step_makeup = 1.0,
step_attack = 10.0,
step_release = 10.0,
}
options.read_options(o)
local params = {
{ name = 'attack', min=0.01, max=2000, hide_default=true, dB='' },
{ name = 'release', min=0.01, max=9000, hide_default=true, dB='' },
{ name = 'threshold', min= -30, max= 0, hide_default=false, dB='dB' },
{ name = 'ratio', min= 1, max= 20, hide_default=false, dB='' },
{ name = 'knee', min= 1, max= 10, hide_default=true, dB='dB' },
{ name = 'makeup', min= 0, max= 24, hide_default=false, dB='dB' },
}
local function parse_value(value)
-- Using nil here because tonumber differs between lua 5.1 and 5.2 when parsing fractions in combination with explicit base argument set to 10.
-- And we can't omit it because gsub returns 2 values which would get unpacked and cause more problems. Gotta love scripting languages.
return tonumber(value:gsub('dB$', ''), nil)
end
local function format_value(value, dB)
return string.format('%g%s', value, dB)
end
local function show_osd(filter)
if not o.show_osd then
return
end
if not filter.enabled then
mp.commandv('show-text', 'Dynamic range compressor: disabled', o.osd_timeout)
return
end
local pretty = {}
for _,param in ipairs(params) do
local value = parse_value(filter.params[param.name])
if not (param.hide_default and value == o['default_' .. param.name]) then
pretty[#pretty+1] = string.format('%s: %g%s', param.name:gsub("^%l", string.upper), value, param.dB)
end
end
if #pretty == 0 then
pretty = ''
else
pretty = '\n(' .. table.concat(pretty, ', ') .. ')'
end
mp.commandv('show-text', 'Dynamic range compressor: enabled' .. pretty, o.osd_timeout)
end
local function get_filter()
local af = mp.get_property_native('af', {})
for i = 1, #af do
if af[i].label == o.filter_label then
return af, i
end
end
af[#af+1] = {
name = 'acompressor',
label = o.filter_label,
enabled = false,
params = {},
}
for _,param in pairs(params) do
af[#af].params[param.name] = format_value(o['default_' .. param.name], param.dB)
end
return af, #af
end
local function toggle_acompressor()
local af, i = get_filter().
af[i].enabled = not af[i].enabled
mp.set_property_native('af', af)
show_osd(af[i])
end
local function update_param(name, increment)
for _,param in pairs(params) do
if param.name == string.lower(name) then
local af, i = get_filter()
local value = parse_value(af[i].params[param.name])
value = math.max(param.min, math.min(value + increment, param.max))
af[i].params[param.name] = format_value(value, param.dB)
af[i].enabled = true
mp.set_property_native('af', af)
show_osd(af[i])
return
end
end
mp.msg.error('Unknown parameter "' .. name .. '"')
end
mp.add_key_binding(o.key_toggle, "toggle-acompressor", toggle_acompressor)
mp.register_script_message('update-param', update_param)
for _,param in pairs(params) do
for direction,step in pairs({increase=1, decrease=-1}) do
mp.add_key_binding(o['key_' .. direction .. '_' .. param.name],
'acompressor-' .. direction .. '-' .. param.name,
function() update_param(param.name, step*o['step_' .. param.name]); end,
{ repeatable = true })
end
end
if o.default_enable then
local af, i = get_filter()
af[i].enabled = true
mp.set_property_native('af', af)
end
Re: How do I ensure Hardware Acceleration? I used to use VDPAU on a 8800, but now I have a GeForce GTX 460
Depending on your mpv version you don't have a gpu output driver, you likely have opengl instead. As I mentioned above, you can run this to list all your available output drivers:
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mpv --vo=help